101 Gambling Tips For the Avid Gambler

While many of the gambling facts you may have picked up in Las Vegas can be useful in online gambling it’s important that you realize there are some critical differences. But with a knowledge of the facts surrounding your chosen game, and armed with some gambling tips from experienced online players, you will find online gambling not only a fascinating and exciting adventure bit also an opportunity to turn your gambling hobby into a profitable venture.

Critical Rules for Every Game

1. Never chase after your losses. Don’t increase your bets because you’re losing and want to get even; only increase your bets as part of a pre-determined strategy.

2. Don’t gamble at any game that you don’t understand. Learn it first.

3. Don’t gamble and drink at the same. It’s hard enough to win at gambling even without dulled senses.

Money Management – General Guidelines

4. You will lose more often than you win and the longer you play the more likely that fact is. And it’s true whether you’re talking about hands of blackjack, rolls of the roulette wheel or throws of the dice.

5. The key to winning is to maximize your wins and to minimize you losses.

6. Learn and memorize the odds at the particular game you have chosen to play as well as the best strategies to use in an effort to maximize your winnings at that particular game.

7. Never gamble with “dear” money; only gamble with “excess” money. In other words, never gamble with money that you will need, or may need, to pay your everyday living expenses.

8. If you’re playing against other players online this is doubly important. The minute you start gambling with “dear” money the other player will sense your heightened stress and play accordingly – often bullying you out of a bet because they know you are more tentative with your “dear” money.

9. Set a stop loss amount and stick to it. Divide your total gambling bankroll into four separate amounts. Divide each of those amounts into four smaller amounts. If you lose one of the smaller amounts, change tables or games or just take a break. If you lose your entire first allotment, stop gambling for the day.

10. Be disciplined and avoid the gambler’s demise of going into your next allotment because you feel like your luck “just has to turn around.”

11. Plan ahead. When you start a gambling session determine the amount that you want to win (be realistic) and when you reach that point put the money away and walk.

12. When you are winning, draw some money occasionally from your gambling bankroll and put it into a “do not touch” bankroll to protect that portion from further risk.

13. No money management system will ever overcome the house advantage over the long term. You will always lose more often than you win. The key is that you must win more big bets and lose more small bets.

Money Management – Positive Progression Systems

14. A Positive Progression System is one in which you increase the amount of your bets when you win and decrease the amounts of your bets when you lose. To use this system properly you must establish a “standard” betting unit.

15. Your “standard” betting unit should be a comfortable percentage of the gambling bankroll that you will be working with for a particular gambling session. For example, if your session’s bankroll is $100, you might make your “standard” betting unit $10.00. This way you would be able to play at least 10 betting events before running out of funds even if you lost all 10 events in a row.

16. These systems allow you to win relatively large amounts during a hot streak while helping to minimize your losses during cold streaks.

17. A common example of this strategy is to add one-half of the amounts you win to your next bet. For example, at blackjack if you win a hand with your “standard” betting unit of $10.00 you would add $5.00 to the bet on the next hand for a total bet of $15.00. If you win that hand you would add $7.50 to the $15.00 for a bet of $22.50 on the next hand. When you eventually lose a hand, return to your “standard” betting unit of $10.00 on the next hand and start the system all over. Of course in practice these increases of 50% will be approximate.

18. Another more complicated system is to always keep your bankroll divided into a certain number of units and then bet one unit on each event. As you win, your total bankroll becomes bigger so each unit will grow and you’ll be betting larger amounts. As you lose, your units, and bets, become smaller.

19. Establish a system for drawing some of the winnings from your gambling bankroll occasionally to put it into your “do not touch” bankroll. For example, when you double your bankroll you might take one-half of the winnings to put into the “do not touch” bankroll. If you experience a long winning streak using a Positive Progression System the winnings can grow dramatically.

Money Management – Negative Progression Systems

20. A Negative Progression System is one in which you increase the amount of your bets when you lose and decrease the amounts of your bets when you win. Again, to use this system properly you must establish your “standard” betting unit.

21. The most common negative progression system is the Martingale System. Here you double the amount of your bet if you lose and return to your “standard” betting unit when you win. For example, at blackjack if you bet $10.00 and lose you would bet $20.00 on the next hand. If you win that hand you would then reduce your bet to the “standard” $10.00 bet for the following hand. In all gambling, the Martingale system will always fail in the long run.

22. This system can be very frustrating because during a hot streak you are winning only your “standard” betting unit. And during cold streaks you are continually losing bigger and bigger amounts.

23. Remember, draw some money occasionally from your gambling bankroll winnings and put it into a “do not touch” bankroll.

Playing Roulette

24. American roulette is one of the worst casino games that you can play because the house advantage under standard rules is 5.26% or higher.

25. European roulette offers a lower house advantage under standard rules of 2.7% because there are fewer slots with only one “0” as opposed to the “0” and “00” in American roulette.

26. All bets on in American roulette give the house an advantage of 5.26% with one exception: the “0”, “00”, 1, 2, 3 combination bet gives the house a much larger 7.89% advantage.

27. All roulette betting systems rely on the inaccurate assumption that the result of previous spins can predict future results. Unless the system is defective or fixed, each spin carries the same odds as every other spin.

28. The most popular betting system at roulette is the negative progression system known as Martingale (see #17). As in all other games, the Martingale used in roulette will always fail in the long run.

29. Because of the heavy house advantage if you are playing not just for amusement but to win money you might as well take a shot at the higher payoff bets and hope that you get lucky.

30. Try a modified positive progression system at roulette. Divide the amount you are willing to lose at one roulette session into 35 “standard” betting units. Pick one number and bet one unit on that number (must be at least equal to the table minimum bet). Continue playing one unit on that same number until you either win or run out of your 35 unit bankroll. If you win, bet two units on the same number and continue betting two units on that number until you either win or lose your bankroll. If you win again, walk away!

31. Roulette is a relatively slow moving game compared to other online games, so it should take you a longer time to lose your bankroll.

32. Do not play roulette as a way to win money; the odds are too heavy in favor of the house. Play roulette only as a way to have fun and pass the time without losing a lot of money quickly.

Playing Baccarat

33. Baccarat is one of the easiest casino games to play and offers a relatively low advantage to the house of just 1.06%.

34. There may be as many as 12 to 14 players at a table, with the role as dealer passed around the table much as the dice are passed around a craps table.

35. All players may bet on each hand and the bets are either on the “player”, on the “dealer” or on a tie. With the exception of the tie bet, baccarat is much like betting heads or tails on the flip of a coin.

36. Neither banker nor player can make any decisions regarding play; the rules of the game stipulate what must be done with every hand and a house “dealer” supervising the game will direct the play accordingly.

37. Winning bets on the player or the dealer both pay even money, minus a 5% commission paid either at the time of the bet or when the player leaves the table.

38. Winning bets on a tie usually pay 8 to 1, again minus a 5% commission.

39. In an 8-deck game, the house advantage is slightly less for a “banker bet” and dramatically higher for a “tie bet”, so it seems most logical to bet only on the banker.

40. As in all online gambling, card counting is meaningless because the deck(s) is usually shuffled after each hand in baccarat.

Playing Blackjack

41. Blackjack offers one of the lowest house advantages at around .60%, but expert players can actually create situations where the player has an advantage.

42. For the serious player there are many complex strategies that require time and dedication to master.

43. Never just sit down cold at a table. Blackjack tends to be a game of streaks, so watch a table for a few hands to determine if it is a hot or cold table for the players.

44. A “soft” hand is a hand with an Ace that can be counted as either a 1 or an 11 in value and still keep the hand’s total at 21 or less.

45. A “hard” hand is a hand with an Ace that must be counted as 1 in value in order to keep the hand’s total at 21 or less.

46. A beginning or social player should stick to the generally accepted rules of the basic blackjack strategy.

47. Never be afraid to take a card that might bust you. Always play the odds; don’t let the fear of a bust stop you from taking a card when you know it’s the option with the highest probability of success no matter how small that probability may be.

48. Read one of the many excellent books on counting cards if you are serious about blackjack and willing to spend a lot of time practicing and perfecting your play. As in all online gambling, card counting is of little value because the deck(s) is usually shuffled after each hand. In blackjack, however, with many players at a table it may be beneficial for that one hand.

Playing Blackjack to Win – The Best Moves

49. Always split Aces and 8s as the odds are good that the two new hands will be dramatically better than either the soft 12 or hard 16.

50. Stand with a hard 12 or higher when the dealer is showing a 4, 5 or 6. The odds are good that the dealer may bust on the next card or that you will bust if you take another card.

51. Take a hit on anything below a hard 17 when the dealer is showing a 7 through an Ace. Don’t be afraid to bust!

52. Always double your bet when you’re dealt an 11.

Playing Blackjack to Lose – The Worst Moves

53. Never split 10s because you may very well be trading one excellent hand for two mediocre or bad hands.

54. Never take insurance since the odds significantly favor the dealer. Even if you’re holding a blackjack on the hand yourself you will be trading a high probability of winning a 1.5 to 1 payout in exchange for a guaranteed even money payout.

55. Never stand with a soft hand that totals less than a soft 17.

Playing Craps

56. Craps is an entertaining and fast paced dice game that offers some of the best odds for players, as low as a 1.41% house advantage and even lower for some bets.

57. Craps can be a very complicated game so if you are going to be a serious player read and absorb a good systems book.

58. Establish a “standard” betting unit that is lower than your “standard” betting unit in most other casino games because in craps it’s easy to get a lot of money on the table quickly during a long roll.

Playing Craps to Win – The Best Bets

59. If you just want to enjoy the game but play like you know what you’re doing, try a very simple strategy starting with a new roller.

60. The Don’t Pass line offers relatively good odds with just a 1.40% house advantage.

61. The Pass Line also offers relatively good odds with just a 1.41% house advantage.

62. Place a minimum amount of your “standard” unit bet on either the Pass Line or the Don’t Pass Line and save the majority of the unit to “take the odds” after the point is established. In doing this you will get true odds on that backup bet with no house advantage at all.

63. Place a bet on the six or the eight in dollar amounts that are a multiple of six. The house advantage on this bet is only 1.52% and if the number is rolled you’ll win $7.00 for every $6.00 you bet.

Playing Craps to Lose – The Worst Bets

64. All of these bets offer impressive payouts but even those high payouts are not enough to offset the big house advantage.

65. The “Any 7” bet, where you bet that the next roll will be a 7, provides the worst odds on the table with a house advantage of almost 17%.

66. The “Any Craps” bet, where you bet that the next roll will be a 2, 3 or 12, also offers bad odds with a house advantage of just over 11%.

67. The “Hardway” bets and the “Big 6” and “Big 8” bets are also poor odds with a house advantage of from 9% to 11%.

Playing Texas Hold-‘Em Poker

68. The more players there are at the table the higher the odds that at least one other player has a strong pocket hand, so be more cautious with your pre-flop betting.

69. Be careful betting a high pre-flop card unless you have a good kicker as well.

70. Determine early the types of players at your table – aggressive or cautious – and remember and adjust your determinations throughout the game.

71. At games where notes are allowed make a note on any player whose tendencies you identify. You may see them later at another table.

72. Bet or raise with a good hand; don’t let other players get free cards that might make their marginal hand into a strong one.

73. Don’t be predictable. Vary your play to confuse your opponents as to whether you are an aggressive or cautious player.

74. Don’t bluff often and try to establish a cautious reputation at the table so that when you do bluff your opponents will think you must have a good hand and be more reluctant to call your bluff.

Playing Slots – The Facts

75. The payback percentages for online slot machines are generally better than the payback percentages in live casinos.

76. The numbers revealed on a spin of the wheels on a slot machine do not show up in any order. The numbers are being selected constantly, not just when the handle is pulled. The numbers to be displayed on the wheels are randomly selected at the instant that the handle is pulled or the spin button is pushed.

77. It’s impossible to tell when a machine is about to hit.

78. A machine can go for very long periods of time without a significant jackpot or it could register several large jackpots in a row. It’s all random selection.

79. The number of coins you choose to play affects only the amount of your bet; it does not influence the selection of the numbers.

80. Slot machines can be set with different payback percentages as well as different hit percentages.

81. Payback is the percentage of the money bet that the machine will return to the players over the long term. It usually ranges from 75% to as much as 99%.

82. The hit percentage is the percent of the time that the machine will payout some money on a spin. This can vary widely, from under 10% to over 90%.

83. Machines that are set to pay off frequently will usually have more small payout amounts and fewer large jackpots.

84. Machines with a high hit percentage (those that are set to pay off frequently) are normally referred to as “loose” slots.

85. Machines with a low hit percentage (those that are set to seldom pay off) will usually have more large jackpots and few small payout amounts.

86. Machines with a low hit percentage (those that are set to pay off infrequently) are normally referred to as “tight” slots.

87. There is no universally accepted “good” slot machine; it depends on the individual player and whether he would prefer many small payouts or a chance for one large jackpot.

Playing Slots – Strategies

88. Because of the random nature of each individual machine no gaming strategy will work over the long run on slots.

89. Before you start a gambling session on slots determine the amount you want to win and resolve to withdraw your cash when you reach that goal.

90. Choose an online site that does not have a wagering requirement that must be met before you can withdraw your money.

91. With all other factors being equal, choose the online site that offers the biggest bonus to new players.

92. Because the house has an advantage in slots, playing with small bets for long periods is a sure-fire strategy to lose.

93. The key to improving your odds of winning lies in knowing which type of slot machine to play.

94. When selecting a slot to play, avoid those with huge jackpots; the best odds of winning lie in the machines with small jackpots because their most frequent payoffs will be of medium size.

95. Play only on small jackpot machines that offer as many beneficial bonus features as possible.

96. Look for machines that offer wild symbols as well as multipliers to improve your odds of winning.

97. Look for slots offering second-screen bonuses or free spins to improve your chances of winning.

98. Look for slots offering what is known as the “gamble” feature where your wins can be gambled for double-or-nothing for as many as five times.

99. When you reach your pre-determined target for winnings STOP and cash in your chips.

Finally, there are two critical rules to all gambling, including online gambling, that you must follow and these rules bear repeating:

100. Never gamble with “dear” money; only gamble with “excess” money. In other words, never gamble with money that you will need, or may need, to pay your everyday living expenses.

101. Set a limit to the amount of money you are willing to lose, and can afford to lose, and stick to it.

Players Get 5 to Make a 4 Card Poker Hand, But the Dealer Gets 6 – That’s Four Card Poker

If you’re a seasoned casino table game player you are probably aware that poker variants have flourished in the past twenty years, and the game of Four Card Poker is no exception.It’s found everywhere in casinos worldwide and also online. Here is how the game is played:

How to Play Four Card Poker

As this article title describes, when playing Four Card Poker you are dealt 5 cards to make your best 4 card hand. The dealer takes 6 cards and turns one face up.One may wonder why the house takes the extra card. The reason for the extra dealer card is to safeguard the house edge.

Before play begins, you must first make an Ante bet, decide if you want to play or fold after looking at your cards.If you fold, you forfeit your Ante wager. If you decide to call (play) you must make a Play wager of one, two, or three times your Ante, then discard one card to make your best 4 card hand. The dealer then turns over his or her remaining 5 cards for the showdown. If your hand ties or beats he dealer’s 4 card hand you win even money. If the dealer prevails, you lose. Unlike Three card Poker, a tie wins for the player and there are no dealer qualifiers.

Bonus Payout

If you are dealt one of the following top three hands you will receive a bonus payout for which you are paid even if you lose the hand to the house:

  • 3 of a Kind – Pays 2 to 1
  • Straight Flush – 20 to 1
  • 4 of a Kind – 25 to 1

Aces Up

There is also an Aces Up side bet that is independent of your play wager. Which simply means that if your 4 card hand contains a pair of Aces or higher, you’ll win the following even if you lose the original hand to the dealer:

  • Pair of Aces – Pays 1 to 1
  • Two Pair – 2 to 1
  • Straight – 5 to 1
  • Flush – 6 to 1
  • Three of a Kind – 7 to 1
  • Straight Flush – 30 to 1
  • 4 of a Kind – 50 to 1

Basic Strategy

There is a simple basic strategy that is recommended when you are playing Four Card Poker. Here it is. If you have:

  • Pair of 2’s or less – Fold
  • Pair of 3’s through 9’s – Raise 2 times your bet
  • Pair of 10’s or higher – Raise 3 times your bet

The house edge is about 2.8% without betting the Aces Up, and about 3.4% when betting that option.

Good Luck!

Winning Poker Hands: Aces Full and Full House

Poker has very interesting terms for some of its many combinations of hands. For the beginner, sometimes these terms simply don’t make any sense, and most times as not, they have names which are easily confused. That’s because some of the named hands will have actual names of the cards in them, such as the hand ‘Aces Full’.

Naturally with a hand called Aces Full, you’d certainly expect some aces in there, but how many and what the remaining cards are can be a mystery to the novice. A player who says they have aces full simply means that they have a full house which consists of three aces and a pair of any other cards.

As an example, A-A-A-10-10 would be aces full of tens. A player whose hand holds a full house which is made up of three aces and a pair will beat out all other full houses.

A full house will beat any hand holding a pair, two pair, three of a kind, a straight or a flush. It will only lose to a hand consisting of four of a kind, a straight flush and a royal flush. If two players have a full house, then the winner would be the player who is holding the highest three of a kind.

If it should happen that two players have the same three of a kind, then the player with the highest pair is considered the winner. As an example, if you had aces full of three A-A-A-3-3, and your opponent’s hand held kings full of tens K-K-K-10-10, you would win because your hand is higher, since three aces rank higher than three kings.

Another good example using the game holdem, if you held pocket aces and the flop showed A-Q-Q-3-5 you would also have a full house. This would be due to the fact you have the two aces as your hole cards making the three of a kind, and the five community cards which hold the two queens, which together make up your full house.

Statistics show that the odds are 693 to 1 against you being dealt a full house before the draw. With a four of a kind, which is what it takes next in rank to beat a full house, the odds are 4,164 to 1 to you being dealt this hand before the draw. If you really want to blow a full house out of the water, and show someone you know Lady Luck personally, pull out a straight flush at an incredible 64,973 to 1 odds.

Mobsters, Gangs, Criminals and Crooks – William J Sharkey

He was a crook, a pickpocket, a Tammany Hall politician, and finally, a murderer. Yet William J. Sharkey was best known for his daring escape from death row, in New York City’s Tombs Prison.

Sharkey was born in New York City in 1845, to well-to-do family, which resided in the Ninth Ward in Manhattan. Despite the affluence of his family, Sharkey gravitated over to the dark side. He began hanging out with pickpockets, gamblers, and crooks, and soon he became a very capable pickpocket himself, and a gambler of some renown. One sad day, Sharkey was arrested for pickpocketing, and he had his picture taken by the municipal photographer, giving himself a definitive presence in the criminal record section, of New York City Police Department.

Sharkey soon elevated himself in the criminal ladder, dealing in stolen bonds. With the money from his endeavors piling in, Sharkey formed his own gang called “Sharkey’s Guards,” which had their headquarters at the corner of Wooster and Houston Streets. It was there that Sharkey insinuated himself into the local political scene, and soon he was the darling of the crooks who ran Tammany Hall. Sharkey dressed himself in the finest clothes, wearing sparkling diamonds on his fingers, and around his neck. Soon, Tammany Hall put Sharkey up for election, for Assistant Alderman. Even though Tammany Hall’s had influence, and muscle, working in their favor at the polls, Sharkey somehow lost the election. Disappointed with his political failure, Sharkey decided to go back to his first loves – stealing and gambling.

With the money he made from various illegal endeavors, Sharkey traveled to Buffalo, New York, and started a faro game. However, Sharkey was so unlucky, he managed to lose $4000 in just five days. Downtrodden, Sharkey returned to New York City, and hooked up with his old friend Robert Dunn, real name Bob Isaacs. Dunn was an employee of the City’s Comptroller’s Office, but he also was a faro dealer, in a Fulton Street gambling house. Figuring Dunn was a more capable faro expert then he, Sharkey gave Dunn $600, and told him to go to Buffalo, and try his hand at faro. Dunn agreed that if he was successful in Buffalo, he promised to repay Sharkey the $600, plus half his winnings. As luck would have it, Dunn was just as unlucky in Buffalo as Sharkey was, and he lost his entire stake. Dunn returned to New York City, and told Sharkey the bad news.

On September 1, 1872, Dunn and Sharkey attended the funeral of James Riley, a prominent member of the Michael Norton Association, a political arm of Tammany Hall. After the funeral, Sharkey and Dunn traveled separately to a saloon owned by Charles Harvey, called “The Place,” located at 288 Hudson Street. By the time Sharkey had arrived, Dunn had already imbibed a few rye whiskeys at the bar. Sharkey ordered a rye himself, and after he knocked it down in one gulp, Sharkey demanded his $600 back from Dunn. Dunn told Sharkey he was tapped out himself, and couldn’t repay the money. Sharkey immediately drew a single-shot Derringer pistol, and pointed it at Dunn’s chest.

Dunn screamed, “Don’t shoot, Billy! I’ll pay you as soon as I can!”

Sharkey would have none of that. He bellowed back, “You better pay me now!”

Before Dunn could reply, Sharkey fired the Derringer point-blank at Dunn. The bullet pierced Dunn’s heart, killing him instantly. Sharkey fled the scene of the crime, but he was captured a few hours later, in a boarding house on Washington Street, near Perry Street.

Sharkey was tried, convicted, and sentenced to be hanged at the Tombs Prison, on August 15, 1873. However, Sharkey’s connections at Tammany Hall pushed back his execution date to early December.

While Sharkey was imprisoned, he was visited daily by the most beautiful Maggie Jourdan, herself a very successful pickpocket. Miss Jourdan arrived early every morning, and always stood until visiting hours were over. Miss Jourdan was a great friend of Mrs. Wesley Allen, the wife of a burglar, whose brother John Allen owned a bawdy dance hall on Water Street. John Allen was known as “The Wickedest Man in New York City.”

While most prisoners at the Tombs lived in perpetual squalor, Sharkey lived quite nicely on the second tier of the prison, in an area called “Murderer’s Row.” With the money Jourdan earned stealing, and also by her hocking her jewelry, including her gold watch, Sharkey was able to decorate his jail cell number 40 (which was never locked), with the finest furniture. Jordan bought Sharkey a walnut table, a Kidderminster carpet, a canary in a cage, and a book-and-magazine rack, which was suspended from the ceiling by silken cords. Jourdan also supplied Sharkey with a soft mattress for his bed, a comfortable chair for his lounging, draperies for his cell door, an elegant dressing gown made of velvet and cherry-colored silk, and velvet slippers.

Jourdan often told Sharkey during her visits, that if he died, she no longer wanted to live. “Willie, I could never let you suffer,” she tearfully told him.

On November 19, 1873, at exactly 10 AM, Jourdan arrived at the Franklin Street entrance to the Tombs. The guard on duty gave her the usual pass given to all visitors. The bottom part of her body was noticeably bulky, but the prison guards thought she had just put on additional petticoats, to protect herself the from the cold November air. Jourdan immediately went to Sharkey’s cell, and she spoke to him for several hours. The prison guards were so accustomed to her being there, they hardly paid any attention to what she did, and what she said to Sharkey.

Mrs. Wesley Allen arrived at the prison at 12:30 PM. She stopped at Sharkey’s cell on the second tier, and spoke to both Jourdan and Sharkey. Then Mrs. Allen went upstairs to the third tier, to visit a prisoner named Flood. At 1 PM, Jourdan exited the prison, which was quite unusual, since she always stood until the end of the day.

A half an hour later, a strange-looking woman, with especially broad shoulders, walked down the second-tier corridor, through two lower gates, and out of the prison. As this dubious lady exited the prison, she handed her pass to the guard minding the exit. This woman wore a heavy black woolen dress, a black coat, an Alpine bonnet, and a thick green veil, which covered her entire face. Patrolmen Dolan was walking down Franklin Street, when he saw this woman nimbly jump onto a passing streetcar, even though she was wearing high French heels.

At 2:05 PM, Mrs. Wesley Allen tried to exit the prison. As she passed the guard standing at the exit, the guard asked her for her visitor’s pass. Mrs. Allen nervously fumbled in her dress pockets for several seconds, before she said, “I put it in my pocket, but I must have lost it.”

The guard, realizing something was up, immediately summoned Warden Johnson. Mrs. Allen was detained, while Warden Johnson ordered all cells in the prison to be immediately searched. During this search, they were dismayed to find out that Sharkey’s cell was empty. His elegant clothes were scattered about his cell, and right above his washbasin, were the remnants of his flowing mustache, which had obviously just been shaved off.

Mrs. Allen was immediately arrested, but since there was no concrete evidence to incriminate her, the police reluctantly released her. Jourdan was arrested that night at her mother’s home at 167 9th Ave. When the detectives told her she was under arrest, Jourdan replied, “I am the happiest little woman in the world.”

Jourdan was tried in General Sessions Court, and was defended by the infamous attorney Big Bill Howe. Howe was so efficient in Jourdan’s defense, the jury acquitted her on all charges.

It was later determined, that despite the fact the police had searched all the piers in the city looking for Sharkey, Sharkey had escaped on the schooner Frank Atwood, and made his way to Haiti. Not liking that country too much, Sharkey boarded another boat, and travel to Cuba, where he settled.

Two years after Sharkey had made his escape from the Tombs Prison, Maggie Jourdan joined Sharkey in Cuba. Yet for some unknown reason (probably because Sharkey was an incorrigible creature), Sharkey badly mistreated Jourdan, the very woman responsible for Sharkey avoiding the gallows in New York City. Sharkey abused Jourdan so much, the captain of the ship who had taken Jourdan to Cuba, hustled her back on board, and took her back to New York City.

Soon afterwards, Jourdan found her true love, whom she married. They presumably lived happily ever after.

As far as it can be determined, William J. Sharkey never returned to New York City.